The Kor Cycle
Vear-The First Dreamer

Vear-The First Dreamer

Every Legend Begins with a Survivor

A sci-fi epic of destiny, rebellion, and rebirth across time.

Read the Prologue

About the Book

In a fractured future, a child from a forgotten world rises to shape the fate of a galaxy. Blinded in battle, Vear sees what others cannot: the truth buried in myths, lies, and shattered time. Journey with him as he defies the Authority, unlocks ancient technologies, and discovers the power that sleeps within.

Main Characters

Vear (Kor)

Blinded in battle, burdened with forbidden knowledge—he became the first dreamer of rebellion. Though sight was torn from him, Vear was never truly blind. In the crucible of transformation, his mind awakened to hidden depths, and from the ashes of his former self arose a vision beyond eyes— one woven from instinct, sharpened by intellect, and attuned to the unseen threads that bind all realities.

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Lyra

The girl who first saw his mind, not his silence—his tether to the future. Through Lyra’s eyes, we witness Vear’s metamorphosis from anomaly to legend. She is the heartbeat in the machinery of his fate, the anchor that holds him to the shore of his own humanity when the tides of cold reason or the tempests of vengeance threaten to sweep him away.

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Agent Thalos

The relentless enforcer—wearing the mask of justice, guarding secrets of his own. To him, the Authority’s order is sacred, its preservation worth any cost. Vear is no mere fugitive, but a dangerous aberration— a fracture in the design that must be erased. And Lyra Talren? In his eyes, she is the traitor who chose compassion over command, and for that, she too must fall.

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Alara of Edson

Alara, daughter of King Marek—heir to a crown, yet sworn to the sword. At only nineteen, she commands the Ardan Guard, a rank won not by birthright, but through the crucible of court and battlefield alike. The sole child of King Marek, she was groomed for diplomacy, perhaps to stand as consort beside another’s throne. Instead, she chose the armor’s weight over the gown’s grace, forging herself into a soldier who bows to no destiny but her own— until fate would bind her life to Vear’s, and the commander would one day stand as his wife.

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King Marek of Arden

King Marek—warrior, sovereign, and sentinel of Arden, the enduring heart of Middle Edsonian Era. Steel has shaped his hands, and history has weighed upon his shoulders, for he is both the guardian of tradition and the bearer of its heaviest burdens. His reign walks the narrow line between pride and pragmatism, and though his people’s reverence crowns him in honor, he cannot still the whisper of unease— the knowledge that beyond Arden’s walls, the world grows ever more restless, and storms gather that even a king may not hold back.

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Silas Vorn

Once the Senior Geneticist and Systems Engineer of the Authority’s vaunted Archive Project, he was a man who bent the language of life and machine to his will. His hands wove code into flesh, and from the dust of dead worlds he coaxed forgotten wonders. But beneath the white lights of the Authority’s laboratories, his loyalty was never truly theirs. In the quiet corridors where cameras did not see, he fed the roots of rebellion—an underground operative, a shadow in the very system he helped build. Now hunted as a fugitive, he carries the twin burdens of knowledge and guilt, knowing the secrets he holds could either shatter the Authority or doom all who defy it.

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Myra Enden

In ancient Edson, she walks beside the legend, yet never in his shadow. Myra is Vear’s guide through a land steeped in dust and memory, her presence a steadying weight against the pull of destiny. Where others might kneel in awe, she meets him with level eyes— offering not worship, but questions that cut to the marrow. Through her, the reader glimpses the man behind the myth: the weight he carries, the quiet kindness that survives the scars, and the unspoken longing for a place to belong. Step by step, she earns the trust he guards like a blade, until she stands as one of the few who may call herself his confidant— a voice of reason when vengeance tempts, a mirror to the humanity he fights to keep.

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Director Sael

Sael does not wield fear like a weapon—he lets it bloom in the silence he leaves behind. No raised voice, no pointed threats, only the steady weight of his gaze and the quiet certainty that he knows truths others would bleed, even kill, to unlearn. He moves through the corridors of power like a shadow without a master, carrying secrets that bend the fates of worlds. Those who cross him rarely hear their doom spoken aloud— they feel it, settling over them like a cold hand on the spine, and they understand too late that his silence was the warning.

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Elias

Elias is a phantom of a race beyond the chains of flesh— a people who long ago shed the weight of bodies for the freedom of thought and light. The form he wears now—a striking man with silver eyes and a voice like a quiet tide— is no more than a mask, an interface woven for the sake of those still bound to time’s slow current. He is not a hand that shoves the wheel of fate, but a gardener of moments, planting small, almost invisible seeds in the soil of the present, knowing they will bloom decades hence. One word here, one withheld truth there— each a subtle nudge that bends the arc of Vear’s life, guiding him toward paths the younger man cannot yet see. To some, Elias is an enigma. To others, a myth. But to time itself, he is the quiet sculptor, shaping the unseen contours of destiny.

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King Vezar

From the black stone heights of Mount Rael, King Vezar casts his shadow over the shattered heart of ancient Edson. A warlord forged in blood and calculation, he binds his rule with chains of fear, hoarding relics of a brighter age as if their power might make his reign eternal. To the scattered tribes of the outlands, he is the Bone King— a tyrant draped in the trophies of the dead, a sovereign who claims the mantle of ancient kings yet wields it as a blade against his own people. Few dare to challenge him beneath the gaze of his citadel’s black spires. Fewer still survive the sentence he calls justice.

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Thomel

In the forge-fires of Redhearth, Thomel shapes more than metal—he shapes survival. This small but steadfast settlement, cradled in the untamed wilds of ancient Edson, knows no sprawling cities, no gilded courts— only the unyielding bond of those who endure together, and the crafts that keep the darkness at bay. Thomel is a master of rare metals, drawing strength from the earth’s bones to arm his people against the teeth of both beast and man. When Vear is struck blind in battle, it is Thomel who tempers steel and spirit into a single work— a visor wrought not only for protection, but as a sacred emblem of endurance and command. In the glow of his forge, iron sings, and from that song rises the legend of a leader who would not bow to fate.

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Jeffrey

Jeffrey Kaelith moves like wind over stone—present, yet unseen. At twenty-six, he is young by the measure of soldiers, but the borderlands of ancient Edson raised him in the long shadow of war. There, survival was not won by strength of arm, but by speed, silence, and the instinct to vanish before the danger found you. He is no warrior in gleaming armor, but a scout whose worth is measured in what he learns and how he returns. Jeffrey can read a trail as if it were a written map, sense the weight of eyes in the dark, and know the measure of a stranger before a word is spoken. To the Resistance, he is their eyes where none dare look. To the enemy, he is the whisper they cannot catch.

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Marik Neovoss

Captain Dalen Voss is a veteran tactical officer of the Authority’s outer sector, long respected for his rigid discipline, precise threat containment, and unwavering loyalty to protocol. His reputation faltered when Subject Kor—later known as Vear—vanished from the surveillance grid, and Voss was tasked with leading the massive search across Caelion. Despite deploying vast resources and orchestrating full-system sweeps, the operation failed, drawing the scrutiny of Internal Oversight. Instead of being removed from command, Voss was forced to continue the mission under the direct authority of Agent Thalos, a humiliating demotion that stripped him of his autonomy and ignited a quiet, bitter rage beneath his polished exterior.

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Seran Dorr

Seran Dorr is a man in his late forties to early fifties, with weathered features and greying hair that speaks to both age and authority. His sharp, composed expression and calculating eyes give little away, studying everything while revealing nothing. He dresses in finely crafted robes marked with subtle embroidery and symbols of status, embodying quiet power without extravagance. His presence is calm and dignified, his voice measured and low, projecting the assured authority of a leader from ancient Edson.egend of a leader who would not bow to fate.

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Beasts of Aether and Void

In the universe of Vear- The First Dreamer, worlds are shaped not only by the rise and fall of civilizations, but by the creatures that walk, soar, and stalk across them. From the fragile grazers of high-gravity plains to the armored predators lurking in shadow, each species carries within it the history of the worlds it inhabits.

The Beasts of Aether and Void are more than curiosities of distant ecosystems — they are reflections of survival, adaptation, and wonder. To know them is to glimpse the soul of the Vear Universe itself.

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Other Characters (Those Who Walk Unnamed)

The Rulie

The Rulie stand just a breath behind the ascension of Elias’s kind— nearly as advanced, yet still choosing to walk within the boundaries of flesh and form. Where others seek dominion, the Rulie seek harmony. To them, the universe is not a cold mechanism, but a living equation— a song written in the pulse of stars, a rhythm in the spinning of worlds, a force that exists only because it is witnessed. It was the Rulie who first gave shape to the harmonic interfaces— crystal-born instruments that translate the hidden language of creation into thought, will, and sentient understanding. From their forges of light and resonance came the Star Sword, its blade cut from pure Blue Crystal, crafted with the belief that such a vessel could channel Will itself without succumbing to corruption. To hold their creations is to feel the hum of the cosmos in one’s hand— a reminder that power, in its purest form, is not taken, but tuned.

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Vel Tharuun

Vel Tharuun is no god— but a thought older than time, a shadow older than light, a wound in the fabric of meaning itself. It is the Dreaming Abyss, where form unravels, memory fades, and all returns to the silence before creation. Some say it cannot be destroyed— only defied by a will strong enough to dream a world it cannot understand. The Black Crystal is said to be: a shard of its mind, a prison forged by ancient hyper-beings, or a beacon to lure the curious into breaking the seal. Those who seek it walk the edge of the Abyss— and the Abyss dreams of them in return.

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Worlds of the First Dreamer

Edson

Edson – Once a lush, forested world, its rivers silver and its skies unbroken, before the final cataclysm rendered it a ghost. Vear set foot here twice—first in the Middle Edsonian Era (~-1000 AE), a high-tech society wrapped in ancient rites and bound by the honor of the blade. Then, fleeing aboard the Aetherion, he cast himself deeper into the past—ten millennia earlier—into a harsher age where steel was rare, traditions older, and the land spoke in forgotten tongues. The cause of Edson’s ruin is lost… or buried where no one dares to dig.

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Caelion

Cold and absolute, Caelion knows no seasons, no warmth, no change. Its horizons are choked by megastructures, its skies measured and rationed by decree. Here, emotion is a liability, dissent a crime erased before it can take root. Every street and shadow hums with the gaze of unseen watchers, and the very air feels engineered to remind its people— they are owned.

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Korranthis

Korranthis – A world of storm and poison, where only the most extreme adaptations could survive. Its people were dense of muscle, resistant to toxins, and cloaked in a primitive façade. But Kor—sharp of mind beyond any of his kind—was taken before the world’s end. Official cause of destruction: meteor strike. Restricted file: Project Silent Seed hints the disaster was engineered.

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Earth

Earth – Origin World (~-100,000 AE) The cradle of humanity, lost to an event so vast it burned its name from the stars. Oceans boiled to vapor, continents shattered, and a single sky vanished forever. The few who escaped scattered into the deep, carrying fractured memory and the arrogance to shape other worlds in their image. Now Earth survives only in encrypted archives, half-remembered myths, and the symbols carved into relics no one alive can read. Some claim to have seen its ghost in the void— a dead sphere adrift in silence, still circling a sun that does not remember its children.

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Expansion Worlds (Future Reference)

Elarra – Status: TBD Crystalline world, whispered to be the birthplace of Elias’s people. No expedition returns with proof

Thalor IX – Status: Active Black Site An Authority prison complex erased from most charts. Few who enter leave with their name intact.

Zarnis – Status: Collapsing Colony Mining world rich in temporal ore, its surface crumbling under time’s own corruption.

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Temporal Vessals (Time Ships)

The Aetherion

Fifteen meters of seamless alloy veined with violet and silver, its surface a mirror of liquid shadow reflecting stars that might have been. It moves just out of sync with reality itself. No weapons are visible, yet it is a weapon—capable of erasing centuries or bending history to a single will. Its crew are perfect holograms, all born from a single AI. At their center stands Vear, the lone human commander—the only true heartbeat aboard. In the wrong hands, it could unmake the ages.

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The Black Veil

The Authority’s shadow made manifest—a temporal predator born in the depths of Black Labs and bound to a single mind: Agent Thalos. It knows his pulse. It tastes his thoughts. No other can command it and live. Where the Aetherion flows like a river through time, the Black Veil is a blade. It does not pass; it cuts. Every jump carves wounds into the ages, leaving scars that never heal. To see it breach the timestream is to watch a shadow bleed across eternity.

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Beta-Class Time Ships

The Authority’s first great engines of temporal war—built not for grace, but for conquest. Vast as drifting cities, their bulk-phase temporal cores do not slip through time; they tear it open. These vessels are not surgeons. They are hammers. When they emerge, the air shudders, the skies twist upon themselves, and the very script of history is burned and rewritten. Worlds do not simply see them arrive— they feel it in their bones.

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Artifacts

Vear’s Visor

A masterwork of Edsonian craft, forged from burnished iron and fitted bronze—its weight both armor and anchor. Veins of gold, drawn from melted heirlooms, coil across its surface like captured sunlight, their beauty bound to purpose. At its heart, set between the bridge of the nose and the brow, lies the green crystal—alive with a slow, inner pulse. Through it, Vear perceives not with eyes, but with a mind sharpened beyond flesh—It is not merely protection. It is a warning.

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Star Sword

The Star Sword – Blade of Echoes, Singing Steel A relic sung of in the oldest Edsonian ballads, said to sleep within stone until awakened by the soul whose tone is true. Forged beyond time by the Rulie from pure Blue Crystal, it was made for balance, not conquest—yet in the wrong hands, its song could sever worlds.

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Power Crystal

In the universe of The First Dreamer, crystals are more than mere power sources—they are conscious shards of a hidden cosmic lattice. Each hue resonates with its own frequency, unlocking abilities both wondrous and dangerous. Some whisper that the crystals do not grant power… they awaken it.

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The First Dreamer Timeline

The First Dreamer Era
  • AE = Authority Era
  • AE 0 = Founding of the Authority (main galactic present)

​ 🟥 -100,000 AE — ❖ The Cataclysmic Era

  • Earth is destroyed by an unknown event
  • Human survivors scatter among the stars
  • Most history, culture, and knowledge is lost

​ 🟧 -100,000 to -20,000 AE — ❖ The Dark Expansion Era

  • Isolated colonies evolve without connection to Earth
  • Myth replaces history
  • Precursors to the Authority begin to appear

​🟨 -20,000 AE — ❖ Korranthisian Era

  • Massive vessels from a far-off future emerge in the sky over Korranthisian to enslave its inhabitants.
  • Kor (a young Korranthisian) is captured by Authority scientists
  • Appears primitive, but a system malfunction uploads the full Authority database into his mind
  • This is the origin of the one who will become Vear

​ 🟩-20,000 to -11,000 AE — ❖ The Forgotten Era

  • Edson experienced a brilliant but fragile era known as the Shattered Age
  • Experimental time travel fractures causality
  • A combination of a devastating war and a massive solar flare that wiped out nearly all advanced knowledge
  • In the aftermath, surviving societies fell back on traditions that had proven reliable and accessible: swords, shields, and close combat.
  • Out of fear of repeating past destruction, religious and cultural leaders instituted the Edict of Balance—a sacred decree forbidding the pursuit of technologies beyond hand-forged weapons and simple machines
  • The warrior clans, called the Shieldbearers, rose to prominence, enforcing this Edict.
  • Artifacts such as the Star Sword arise to transform into Myth
  • Whispered legends of the Black Crystal and Vel Tharuun begin

​ 🟪 -11,000 AE to -9000 AE — ❖ Ancient Edsonian Era (Vear’s 2nd Arrival)

  • Still influenced by the edict enforced by the Shieldbearers, the society remained a primitive one, characterized by sword-and-spear combat and a system of justice based on trials.
  • Vear, now age 19, lives 20 years in Edson’s distant past
  • His actions directly inspire the legends of Vear the Skydweller / The First Dreamer
  • Becomes a foundational figure in early Edsonian culture

​ 🟦 -3000 to -1000 AE — ❖ Middle Edsonian Era (Vear’s First Arrival)

  • The future Edson rediscovered or developed advanced technologies after breaking or evolving beyond the Edict’s influence.
  • Space travel and modern tech represent a renaissance or rebirth from the ashes of the Shattered Age.
  • Even now, the future Edson follows ancient traditions.
  • -1000 AE: Vear arrives at age 17
  • Inspires change, earns followers, and becomes a living myth
  • -1002 AE: Vear is blinded in a battle with Thalos
  • Temporal overload sends Vear back 10,000 years
  • Birth of **Annastara**, child of Vear and Alara. Book 2

​ ⚫ ~ -990 AE — ❖ Fall of Edson

  • Edson becomes a dead world
  • Cause unknown: ecological ruin, war, or cosmic event
  • Authority restricts access, classifies it as a silent ruin

​ ⬜ 0 AE onward — ❖ The Authority Era

  • Authority rules the galaxy from Caelion
  • Kor (disguised) is designated for Companion Rehabilitation and Assigned to Lyra.
  • Lyra, Silas Vorn, Agent Thalos, and Elias are active
  • After using the morphogenic re-sequencer to become human, Kor takes on the name Vear from an ancient Edsonian legend

​ 🟫 AE 0+ (Future Book) — ❖ The Return of Vear

  • Vear re-emerges in the Authority Era
  • The means are unknown—possibly the Aetherion, a temporal rift, or the pull of destiny
  • His return may shatter the Authority… or reshape the stars

“The Dreamer returns when the stars remember.”

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Rules of Time Travel – Why the Past Cannot Be Changed

Temporal Law: The Rule of Intent

(Authority Scientific Codex, Section 17.3.4)

Statement: No subject may traverse into the past with the explicit intention of altering historical events. Any such attempt collapses into paradox, which the temporal field automatically prohibits.

Principle: If a traveler were to change an event that motivated their journey, the altered future would remove the original cause, preventing the journey itself. This generates an infinite causal regression — a paradox loop.

Observed Outcome: All recorded attempts result in intervention by the temporal field: misaligned coordinates, transit failure, or probabilistic interference preventing the action.

Conclusion: Past events may be fulfilled or observed, but never undone. The timeline is self-consistent.

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Codex Commentary — Rule of Intent (Apparent Exceptions)

(Authority Temporal Codex, Section 17.3.4 — Annotations)

Observation: Certain operations may seem to contradict the Rule of Intent — notably, the Authority’s extraction of the Korrusian tribes and the confirmed temporal presence of Subject Vear on Edson.

Clarification:

  • Korrus: The Korrusian homeworld is fated to destruction by meteor impact. Its extinction is immutable. The Authority’s removal of tribal groups did not alter history; it merely preserved fragments from a doomed world. The outcome — the annihilation of Korrus — remained fixed.
  • Edson: In the Authority’s era, Edson is already a dead world, rendered sterile by ancient cataclysm. Vear set foot there twice: once in the Middle Era, and once in the Deep Past. Both events were intrinsic to Edson’s own history and did not avert its fate. His presence fulfilled the chain of causality rather than breaking it.
Conclusion: What appear to be exceptions are, in fact, the purest proofs of the law. The Rule of Intent holds unbroken: the past cannot be altered in any meaningful way.

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Codex Commentary — The Elias Exception

(Authority Temporal Codex, Section 17.3.4 — Special Notes)

Observation: Elias’s recorded actions within Edson’s history may, to an uninformed observer, appear to violate the Rule of Intent by introducing elements (artifacts, guidance, interference) that seem to “shape” outcomes.

Clarification: Elias is not a time traveler. He is a being outside the human temporal framework, operating along vectors of existence inaccessible to Authority chronometry. His presence within Edson’s timeline was always accounted for. The artifacts he placed, the myths he seeded, and the guidance he offered were not intrusions — they were the conditions that history required.

Principle: The Rule of Intent forbids conscious attempts to alter the past through time travel. Elias did not travel back; he existed within. His actions therefore fulfill the chain of causality rather than contradict it.

Conclusion: Elias is not a paradox but a constant. His hand upon events demonstrates, once again, that what seems like deviation is only fulfillment.

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Bonus Content

Deleted scenes, lore drops, Upcoming publication, and behind-the-scenes insights.

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Comments

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