A sci-fi epic of destiny, rebellion, and rebirth across time.
In a fractured future, a child from a forgotten world rises to shape the fate of a galaxy. Blinded in battle, Vear learns to see what others cannot—the truth buried within myth, deception, and broken time. Journey with him as he defies the Authority, awakens ancient technologies, and discovers the power that sleeps within.
“If you seek a name, you may call me Elias. I have walked among civilizations long vanished and watched humanity scatter itself across the stars in search of salvation. For reasons you will come to understand, I have chosen to speak here.
Welcome, traveler. You have entered the archive of Vear – The Odyssey of the Dreamer, where fractured timelines, lost worlds, and ancient truths converge. As you explore, know this: every name, title, and category you see is more than a label—they are gateways. Touch them, and the path beneath will open, revealing deeper histories, hidden lore, and the echoes of stories not yet told. Move with curiosity; this place rewards those who look twice.”
—Elias
“Though the Dreamer moves among forces that seem god-like in their scale, it is the humans he encounters who shape his path most sharply—those who stand beside him, and those who stand against him. Allies, adversaries, mentors, betrayers… each leaves an imprint that alters the course of his journey in ways even the great engines of time cannot undo. Study them well, traveler, for within their courage and flaws, their loyalties and rivalries, you will find the human heart that beats at the center of the Dreamer’s saga.”
—Elias
Blinded in battle, burdened with forbidden knowledge—he became the first dreamer of rebellion. Though sight was torn from him, Vear was never truly blind. In the crucible of transformation, his mind awakened to hidden depths, and from the ashes of his former self arose a vision beyond eyes— one woven from instinct, sharpened by intellect, and attuned to the unseen threads that bind all realities.
↑ Back to topThe girl who first saw his mind, not his silence—his tether to the future. Through Lyra’s eyes, we witness Vear’s metamorphosis from anomaly to legend. She is the heartbeat in the machinery of his fate, the anchor that holds him to the shore of his own humanity when the tides of cold reason or the tempests of vengeance threaten to sweep him away.
↑ Back to topThe relentless enforcer—wearing the mask of justice, guarding secrets of his own. To him, the Authority’s order is sacred, its preservation worth any cost. Vear is no mere fugitive, but a dangerous aberration— a fracture in the design that must be erased. And Lyra Talren? In his eyes, she is the traitor who chose compassion over command, and for that, she too must fall.
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Alara, daughter of King Marek—heir to a crown, yet sworn to the sword. At only nineteen, she commands the Ardan Guard, a rank won not by birthright, but through the crucible of court and battlefield alike. The sole child of King Marek, she was groomed for diplomacy, perhaps to stand as consort beside another’s throne. Instead, she chose the armor’s weight over the gown’s grace, forging herself into a soldier who bows to no destiny but her own— until fate would bind her life to Vear’s, and the commander would one day stand as his wife.
↑ Back to topKing Marek—warrior, sovereign, and sentinel of Arden, the enduring heart of Middle Edsonian Era. Steel has shaped his hands, and history has weighed upon his shoulders, for he is both the guardian of tradition and the bearer of its heaviest burdens. His reign walks the narrow line between pride and pragmatism, and though his people’s reverence crowns him in honor, he cannot still the whisper of unease— the knowledge that beyond Arden’s walls, the world grows ever more restless, and storms gather that even a king may not hold back.
↑ Back to topOnce the Senior Geneticist and Systems Engineer of the Authority’s vaunted Archive Project, he was a man who bent the language of life and machine to his will. His hands wove code into flesh, and from the dust of dead worlds he coaxed forgotten wonders. But beneath the white lights of the Authority’s laboratories, his loyalty was never truly theirs. In the quiet corridors where cameras did not see, he fed the roots of rebellion—an underground operative, a shadow in the very system he helped build. Now hunted as a fugitive, he carries the twin burdens of knowledge and guilt, knowing the secrets he holds could either shatter the Authority or doom all who defy it.
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In ancient Edson, she walks beside the legend, yet never in his shadow. Merra is Vear’s guide through a land steeped in dust and memory, her presence a steadying weight against the pull of destiny. Where others might kneel in awe, she meets him with level eyes— offering not worship, but questions that cut to the marrow. Through her, the reader glimpses the man behind the myth: the weight he carries, the quiet kindness that survives the scars, and the unspoken longing for a place to belong. Step by step, she earns the trust he guards like a blade, until she stands as one of the few who may call herself his confidant— a voice of reason when vengeance tempts, a mirror to the humanity he fights to keep.
↑ Back to topCaptain Dalen Voss is a veteran tactical officer of the Authority’s outer sector, long respected for his rigid discipline, precise threat containment, and unwavering loyalty to protocol. His reputation faltered when Subject Kor—later known as Vear—vanished from the surveillance grid, and Voss was tasked with leading the massive search across Caelion. Despite deploying vast resources and orchestrating full-system sweeps, the operation failed, drawing the scrutiny of Internal Oversight. Instead of being removed from command, Voss was forced to continue the mission under the direct authority of Agent Thalos, a humiliating demotion that stripped him of his autonomy and ignited a quiet, bitter rage beneath his polished exterior.
↑ Back to topSael does not wield fear like a weapon—he lets it bloom in the silence he leaves behind. No raised voice, no pointed threats, only the steady weight of his gaze and the quiet certainty that he knows truths others would bleed, even kill, to unlearn. He moves through the corridors of power like a shadow without a master, carrying secrets that bend the fates of worlds. Those who cross him rarely hear their doom spoken aloud— they feel it, settling over them like a cold hand on the spine, and they understand too late that his silence was the warning.
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From the black stone heights of Mount Rael, King Vezar casts his shadow over the shattered heart of ancient Edson. A warlord forged in blood and calculation, he binds his rule with chains of fear, hoarding relics of a brighter age as if their power might make his reign eternal. To the scattered tribes of the outlands, he is the Bone King— a tyrant draped in the trophies of the dead, a sovereign who claims the mantle of ancient kings yet wields it as a blade against his own people. Few dare to challenge him beneath the gaze of his citadel’s black spires. Fewer still survive the sentence he calls justice.
↑ Back to topIn the forge-fires of Redhearth, Thomel shapes more than metal—he shapes survival. This small but steadfast settlement, cradled in the untamed wilds of ancient Edson, knows no sprawling cities, no gilded courts— only the unyielding bond of those who endure together, and the crafts that keep the darkness at bay. Thomel is a master of rare metals, drawing strength from the earth’s bones to arm his people against the teeth of both beast and man. When Vear is struck blind in battle, it is Thomel who tempers steel and spirit into a single work— a visor wrought not only for protection, but as a sacred emblem of endurance and command. In the glow of his forge, iron sings, and from that song rises the legend of a leader who would not bow to fate.
↑ Back to topJeffrey Kaelith moves like wind over stone—present, yet unseen. At twenty-six, he is young by the measure of soldiers, but the borderlands of ancient Edson raised him in the long shadow of war. There, survival was not won by strength of arm, but by speed, silence, and the instinct to vanish before the danger found you. He is no warrior in gleaming armor, but a scout whose worth is measured in what he learns and how he returns. Jeffrey can read a trail as if it were a written map, sense the weight of eyes in the dark, and know the measure of a stranger before a word is spoken. To the Resistance, he is their eyes where none dare look. To the enemy, he is the whisper they cannot catch.
↑ Back to topSeran Dorr is a man in his late forties to early fifties, with weathered features and greying hair that speaks to both age and authority. His sharp, composed expression and calculating eyes give little away, studying everything while revealing nothing. He dresses in finely crafted robes marked with subtle embroidery and symbols of status, embodying quiet power without extravagance. His presence is calm and dignified, his voice measured and low, projecting the assured authority of a leader from ancient Edson.egend of a leader who would not bow to fate.
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“Not all who shape the Dreamer’s path are human, traveler. Some walk in shadow, some drift between dimensions, and others wear no form your
mind can easily grasp. These beings—the Rulie, Vel Tharuun, and others yet unrecorded—move according to laws older than empires and motives
seldom spoken aloud. To name them is to simplify them; to understand them is to risk far more. Approach this section with caution, for the
creatures described here do not merely inhabit the universe—they influence it in ways that echo far deeper than mortal histories ever admit.” —Elias “If you wish to understand what I am, traveler, know this: I am a phantom of a people who long ago shed the chains of flesh for the freedom
of thought and light. The form you see—a man with silver eyes and a voice like a quiet tide—is merely a mask, an interface shaped for those
still bound to time’s slow current. I do not seize the wheel of fate; I tend it, as a gardener tends a fragile field, planting small and subtle
seeds whose bloom may not be seen for decades. A word offered here, a truth withheld there—these are the gentle nudges that shape the Dreamer’s path.
To some I am an enigma, to others a myth, but to the flow of time itself I am simply a sculptor working in silence, guiding destiny in ways unseen.” —Elias
The Rulie stand just a breath behind the ascension of Elias’s kind—
nearly as advanced, yet still choosing to walk within the boundaries of flesh and form.
Where others seek dominion, the Rulie seek harmony.
To them, the universe is not a cold mechanism,
but a living equation—
a song written in the pulse of stars,
a rhythm in the spinning of worlds,
a force that exists only because it is witnessed.
It was the Rulie who first gave shape to the harmonic interfaces—
crystal-born instruments that translate the hidden language of creation
into thought, will, and sentient understanding.
From their forges of light and resonance came the Star Sword,
its blade cut from pure Blue Crystal,
crafted with the belief that such a vessel could channel Will itself
without succumbing to corruption.
To hold their creations is to feel the hum of the cosmos in one’s hand—
a reminder that power, in its purest form,
is not taken,
but tuned.
Vel Tharuun is no god—
but a thought older than time,
a shadow older than light,
a wound in the fabric of meaning itself.
It is the Dreaming Abyss,
where form unravels, memory fades,
and all returns to the silence before creation.
Some say it cannot be destroyed—
only defied by a will strong enough
to dream a world it cannot understand.
The Black Crystal is said to be:
a shard of its mind,
a prison forged by ancient hyper-beings,
or a beacon to lure the curious into breaking the seal.
Those who seek it
walk the edge of the Abyss—
and the Abyss dreams of them in return.
“Civilizations rise and crumble, traveler, but the creatures that dwell upon the worlds often tell a truer story. I have watched
fragile grazers endure the crushing plains of high-gravity worlds, and I have seen armored predators slip through shadow as
though born from it. Every beast—whether shaped by Aether’s warmth or the cold patience of the void—carries within its form the
history of the world that forged it. These are not mere curiosities of distant ecosystems. They are echoes of adaptation, survival, and ancient design. To study them is
to glimpse the hidden architecture of creation itself… and to understand, if only for a moment, the deeper soul of the Dreamer’s universe.” —Elias “To understand the Dreamer’s story, traveler, you must look beyond a single world. Edson, Korranthis, Caelion—each shaped him in ways their people never realized.
Yet the universe holds other realms as well: Elarra, the crystalline whisper of my own origin; Thalor IX, where names are stripped as easily as freedom; and Zarnis,
a mining world collapsing under the weight of time’s corruption. Study these worlds carefully, for each carries a fragment of the truth, and together they map the
vast stage upon which the Dreamer’s destiny unfolds.” —Elias
Cold and absolute, Caelion knows no seasons, no warmth, no change.
Its horizons are choked by megastructures, its skies measured and rationed by decree.
Here, emotion is a liability, dissent a crime erased before it can take root.
Every street and shadow hums with the gaze of unseen watchers,
and the very air feels engineered to remind its people—
they are owned.
Korranthis – A world of storm and poison, where only the most extreme adaptations could survive.
Its people were dense of muscle, resistant to toxins, and cloaked in a primitive façade.
But Kor—sharp of mind beyond any of his kind—was taken before the world’s end.
Official cause of destruction: meteor strike.
Restricted file: Project Silent Seed hints the disaster was engineered.
Elarra – Status: TBD
Crystalline world, whispered to be the birthplace of Elias’s people. No expedition returns with proof
Thalor IX – Status: Active Black Site,
An Authority prison complex erased from most charts. Few who enter leave with their name intact.
Zarnis – Status: Collapsing Colony,
Mining world rich in temporal ore, its surface crumbling under time’s own corruption.
“You now study the vessels that trespass upon time itself, traveler—machines daring enough to pierce the seams of reality, yet fragile enough to be undone by their own ambition. I have
witnessed their rise: the city-sized Beta-Class ships, the silent and perilous Black Veil, and the Aetherion, whose nature even its makers never fully understood. Do not mistake my
familiarity for approval. Time was never meant to be a road for mortals, and every journey leaves a scar upon the tapestry of existence. Admire these ships if you wish, but do so with
caution—for power over time is never ownership, only a borrowed privilege, reclaimed the moment the universe decides the debt has come due.” —Elias
The Authority’s shadow made manifest—a temporal predator born in the depths of Black Labs and bound to a single mind: Agent Thalos.
It knows his pulse. It tastes his thoughts. No other can command it and live.
Where the Aetherion flows like a river through time, the Black Veil is a blade.
It does not pass; it cuts.
Every jump carves wounds into the ages, leaving scars that never heal.
To see it breach the timestream is to watch a shadow bleed across eternity.
The Authority’s first great engines of temporal war—built not for grace, but for conquest.
Vast as drifting cities, their bulk-phase temporal cores do not slip through time; they tear it open.
These vessels are not surgeons. They are hammers.
When they emerge, the air shudders, the skies twist upon themselves, and the very script of history is burned and rewritten.
Worlds do not simply see them arrive—
they feel it in their bones.
“Among the ages you study, traveler, few traces endure as powerfully as the artifacts left behind—the Star Sword that answers only to a singular resonance, the visor whose crystal awakened in
the Dreamer’s hands, the power crystals that hum with forgotten purpose, and the relics shaped in the restless forge of the Dreamer’s Age. These are not mere curiosities of metal and myth;
they are anchors of history, vessels of intention, and echoes of choices that still ripple through the timelines. Examine them with care, for each artifact carries a story—and some carry consequences.” —Elias
The Star Sword – Blade of Echoes, Singing Steel
A relic sung of in the oldest Edsonian ballads, said to sleep within stone until awakened by the soul whose tone is true.
Forged beyond time by the Rulie from pure Blue Crystal, it was made for balance, not conquest—yet in the wrong hands, its song could sever worlds.
In the universe of The First Dreamer, crystals are more than mere power sources—they are conscious shards of a hidden cosmic lattice. Each hue resonates with its own frequency, unlocking abilities both wondrous and dangerous. Some whisper that the crystals do not grant power… they awaken it.
“Stone, crystal, metal, and light—these were the alphabets with which the Dreamer’s Age inscribed its legacy across the worlds. Each realm
shaped its crown differently. On Edson, castles rose where earth met sky, vast fortresses crouched like beasts hewn from living rock, and
citadels shimmered like frozen fire beneath the twin suns. Caelion, by contrast, forged beauty from precision. Its capital, Virelios, gleamed like circuitry stretched across the horizon, its space elevator—a spire of
impossible scale—piercing the heavens so cleanly that clouds parted around it in silent obedience. Yet the Dreamer’s Age was not defined by monuments alone. Its true signature lay in invention: devices of alloy and resonance that threaded through the fabric of
the worlds. Machines that ferried men across the stars. Drones that drifted like sleepless sentinels. Automatons birthed from wars no one wished to remember. And artifacts so
strange that they could unmake flesh, unravel memory, or coax a soul from its vessel. Some were born of necessity.
Some of ambition.
Some… of fear. Thus stand the legacies of the First Dreamer’s era: castles of memory, fortresses of defiance, citadels of transcendence, spires that touched the sky, and devices that blurred the boundary between miracle and horror. Together they form a chronicle not of survival alone, but of aspiration unbound—the eternal yearning of sentient minds to master stone, storm, and even the soul itself.” —EliasOther Characters (Those Who Walk Unnamed)
Elias
The Rulie
Vel Tharuun
Beasts of Aether and Void
Worlds of the First Dreamer
Edson
Edson – Once a lush, forested world, its rivers silver and its skies unbroken, before the final cataclysm rendered it a ghost.
Vear set foot here twice—first in the Middle Edsonian Era (~-1000 AE), a high-tech society wrapped in ancient rites and bound by the honor of the blade.
Then, fleeing aboard the Aetherion, he cast himself deeper into the past—ten millennia earlier—into a harsher age where steel was rare, traditions older, and the land spoke in forgotten tongues.
The cause of Edson’s ruin is lost… or buried where no one dares to dig.
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Caelion
Korranthis
Earth
Earth – Origin World (~-100,000 AE)
The cradle of humanity, lost to an event so vast it burned its name from the stars.
Oceans boiled to vapor, continents shattered, and a single sky vanished forever.
The few who escaped scattered into the deep, carrying fractured memory and the arrogance to shape other worlds in their image.
Now Earth survives only in encrypted archives, half-remembered myths, and the symbols carved into relics no one alive can read.
Some claim to have seen its ghost in the void—
a dead sphere adrift in silence,
still circling a sun that does not remember its children.
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Nyra in Book 2
Nyra is a world caught forever between extremes,
bound in an unending orbit around its red star, Nyros. One hemisphere blazes beneath constant fire,
its crust reduced to molten rock and glass, while the other lies entombed in eternal night, a realm
of black ice and frozen mountains. Between these realms stretches a narrow band of twilight—a dim,
perpetual horizon where heat and cold converge, and where life, against all odds, may endure.
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Terafna in Book 3
Terafna is a remote world beneath a gentle yellow sun, shaped as much by living forces as by time itself.
Stone rises as if grown, water flows with purpose, and at the heart of the planet the ancient Mother Stone
gives birth to the MoRoc, while Living Water and land-borne essence bring forth the MoRaw and MoRem in cycles
older than memory. Though its blue skies, rich flora, and solitary moon would feel familiar to those who remember
Earth, Terafna is no ordinary world—beneath its tranquil surface, it lives, remembers, and endures.
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New Worlds in Books 2 and 3
Temporal Vessals (Time Ships)
The Aetherion
Fifteen meters of seamless alloy veined with violet and silver, its surface a mirror of liquid shadow reflecting stars that might have been. It moves just out of sync with reality itself.
No weapons are visible, yet it is a weapon—capable of erasing centuries or bending history to a single will.
Its crew are perfect holograms, all born from a single AI. At their center stands Vear, the lone human commander—the only true heartbeat aboard.
In the wrong hands, it could unmake the ages.
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The Black Veil
Beta-Class Time Ships
Artifacts
Vear’s Visor
A masterwork of Edsonian craft, forged from burnished iron and fitted bronze—its weight both armor and anchor. Veins of gold, drawn from melted heirlooms, coil across its surface like captured sunlight, their beauty bound to purpose.
At its heart, set between the bridge of the nose and the brow, lies the green crystal—alive with a slow, inner pulse.
Through it, Vear perceives not with eyes, but with a mind sharpened beyond flesh—It is not merely protection.
It is a warning.
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Star Sword
Power Crystal
Relics of the Dreamer’s Age
“What you are about to read is not merely history, traveler, but the long echo of a species that lost its cradle and refused to stop dreaming. I have walked through most of these ages—witnessing Earth’s fall, the rise of Edson and Caelion, the birth of the Authority, and the paradox that shaped the one you know as the First Dreamer. Study these eras closely; each collapse, each ascent, each fracture threads into the path that forged Vear and the destiny yet waiting to be claimed.”
—Elias
The First Dreamer Era 🟥 -100,000 AE — ❖ The Cataclysmic Era
🟧 -100,000 to -20,000 AE — ❖ The Dark Expansion Era
🟨 -20,000 AE — ❖ Korranthisian Era
🟩-20,000 to -11,000 AE — ❖ The Forgotten Era
🟪 -11,000 AE to -9000 AE — ❖ Ancient Edsonian Era (Vear’s 2nd Arrival)
🟦 -3000 to -1000 AE — ❖ Middle Edsonian Era (Vear’s First Arrival)
⚫ ~ -990 AE — ❖ Fall of Edson
⬜ 0 AE onward — ❖ The Authority Era
🟫 AE 0+ (Future Book) — ❖ The Return of Vear
“The Dreamer returns when the stars remember.”
“Before you attempt to grasp the laws that govern time, traveler, know this: they bind even me. I have walked through ages long extinguished and glimpsed futures still forming, yet I am no freer than you to alter what has already occurred. Time is not a river to be diverted—it is a wound that seals itself against interference. These rules are not inventions of the Authority or relics of the Echo Cycle; they arise from reality’s own design. Learn them well, for they are the boundaries that hold the universe intact… and the chains even I cannot break.”
—Elias
Statement: No subject may traverse into the past with the explicit intention of altering historical events. Any such attempt collapses into paradox, which the temporal field automatically prohibits.
Principle: If a traveler were to change an event that motivated their journey, the altered future would remove the original cause, preventing the journey itself. This generates an infinite causal regression — a paradox loop.
Observed Outcome: All recorded attempts result in intervention by the temporal field: misaligned coordinates, transit failure, or probabilistic interference preventing the action.
Conclusion: Past events may be fulfilled or observed, but never undone. The timeline is self-consistent.
↑ Back to topObservation: Certain operations may seem to contradict the Rule of Intent — notably, the Authority’s extraction of the Korranthisian tribes and the confirmed temporal presence of Subject Vear on Edson.
Clarification:
Observation: Elias’s recorded actions within Edson’s history may, to an uninformed observer, appear to violate the Rule of Intent by introducing elements (artifacts, guidance, interference) that seem to “shape” outcomes.
Clarification: Elias is not a time traveler. He is a being outside the human temporal framework, operating along vectors of existence inaccessible to Authority chronometry. His presence within Edson’s timeline was always accounted for. The artifacts he placed, the myths he seeded, and the guidance he offered were not intrusions — they were the conditions that history required.
Principle: The Rule of Intent forbids conscious attempts to alter the past through time travel. Elias did not travel back; he existed within. His actions therefore fulfill the chain of causality rather than contradict it.
Conclusion: Elias is not a paradox but a constant. His hand upon events demonstrates, once again, that what seems like deviation is only fulfillment.
↑ Back to topWelcome, traveler. You have stepped beyond the main chronicle and into the Bonus Archive—where deleted scenes, hidden lore, glimpses of future volumes, and quiet truths from behind the curtain reside. These fragments reveal paths not taken and shadows of what is yet to come. Explore them as you wish, but remember: even discarded pieces of a story can reshape how you see the whole.
—Elias