Three kindreds woven into one world: stone that endures, water that flows, and life that changes. Humans fear them by many names, yet old tales call them the guardians of balance.
🪨 The MoRoc (Stoneborn)
Bodies of living stone, patient and enduring.
Human Name Gargoyles
Nature
Bodies of living stone, patient and enduring.
Domain
Mountains, caverns, and cliffside strongholds.
Cycle
At dawn they harden into statues of cold stone, immobile and indistinguishable from carved gargoyles. At dusk they awaken, their forms cracking with life as they walk under the stars.
Traits
Immensely strong, nearly indestructible at night. By day, vulnerable but indistinguishable from carved rock.
Human Name
Gargoyles — villagers whisper that they guard ancient places, but also curse them as omens of misfortune.
💧 The MoRaw (Waterborn)
Living water given form — bodies that ripple, translucent and ever‑shifting.
Human Name Water Sprites
Nature
Living water given form — their bodies ripple, translucent, ever-shifting.
Domain
Rivers, lakes, misted waterfalls.
Kinship
Cousins of the MoRoc; stone gives shape, water gives flow.
Traits
Merge with rivers, dissolve into mist, or take temporary shape of human outline. Known to heal parched land… or drown it when angered.
Human Name
Water Sprites — seen as mischievous, sometimes dangerous.
🌿 The MoRem (Lifeborn)
The living essence of the land — shapeshifters of bark, vine, and root.
Human Name Changelings
Nature
The living essence of the land, shapeshifters of bark, vine, and root.
Domain
Forests, meadows, fertile plains.
Traits
Can encourage crops and growth, or wither them in vengeance. Some walk openly among humans, others vanish into groves, becoming indistinguishable from trees.
Human Name
Changelings — feared for their ability to take human form, causing suspicion of impostors in villages.
Shared Origin — The Elemental Kin
The three are known in myth as the Elemental Kin:
MoRoc — stone (endurance)
MoRaw — water (flow)
MoRem — life (change)
Humans fear them, giving them names of suspicion: gargoyles, sprites, changelings. Yet in ancient tales, they are guardians of Terafna’s balance.